Optic Nerve #12 – Coming in August

Optic Nerve #12
By Adrian Tomine
Saddlestitch comic pamphlet, 40 pages / 6.625 x 10.125 inches / full-color.
$ 5.95
Published by Drawn & Quarterly, http://drawnandquarterly.com/
Coming August 17th

In the new, long-awaited Optic Nerve #12, award-winning Shortcomings cartoonist Adrian Tomine returns to the multiple short story format familiar from early issues of the iconic series. These new full-color stories showcase Tomine’s trademark humor and observational skill, making Optic Nerve #12 a great entry point for new readers. “A Brief History of the Art Form Known as Hortisculpture” deftly manipulates traditional comics idioms to tell a story of horticulture, patents, and misunderstood art forms, while “Amber Sweet” is a disconcertingly modern tale about a case of mistaken identity.

The Beguiling notes: I think we all knew that Adrian Tomine was working on something new, but today’s announcement of a 12th issue of the series coming this Summer caught us by surprise this afternoon! Excellent news for readers of great comics.

As a reminder, Adrian Tomine will be in Toronto for TCAF May 6-8, 2011. For more info check out http://torontocomics.com/adrian-tomine/.

– Chris

UPDATE: Pascal Girard, Joe Ollman, and Zach Worton Triple Book Launch! April 14th



It’s a D+Q Triple Threat!
Zach Worton, Pascal Girard, and Joe Ollman launch their new D+Q books!

Thursday, April 14th, 2011
@ CLINTON’S TAVERN (VENUE CHANGE)
693 Bloor Street West, at Clinton (Christie TTC Station)
Toronto, Ontario, Canada
Free To Attend

The Beguiling is proud to welcome a rare Triple Threat! D&Q Cartoonists Zach Worton, Pascal Girard, and Joe Ollman will launch their new graphic novels in Toronto on the evening of April 14th! UPDATE: This event will now be held at Clinton’s Tavern, same date, same time. Clinton’s is a large pub 3 blocks west of The Beguiling, and we’ve reserved the whole front room. All three cartoonists will be doing short presentations from their work, and a Q&A and signing session with the creators will follow. 


Pascal Girard’s REUNION: Reunion is a semi-autobiographical book that recounts the events of the summer of 2009, when Pascal Girard received an invitation to attend his ten-year high school reunion. Initially dismissing the idea of attending, he quickly changes his mind when he receives an email from Lucie Coté, the girl he had a huge crush on in high school. She tells Pascal that she will be at the reunion and wonders if he would like to accompany her. Pascal becomes flustered with joy, except two problems remain: he must keep his almost uncontrollable infatuation a secret from his girlfriend, Julie, and he must do something about his weight. At 252 pounds, he frets that his weight will put him in the “loser” category among his former classmates, but most of all, he must do something to impress Lucie. He decides on a drastic plan of action: he takes up jogging every day until he reaches his goal of shedding fifty pounds. Three months pass as Pascal dutifully jogs and fantasizes about meeting Lucie, until finally he reaches his weight goal on the eve of the reunion. The now-slender Pascal arrives at the big event, full of fervent anticipation. However, one by one, his fantasies of moving into the “winner” category become cruelly deflated with each conversation he has with his former classmates.

Girard has quickly emerged as one of the best under-thirty cartoonists in North America. Having only started drawing comics 5 years ago (he worked in construction until recently), Girard’s talent as both a writer and an artist has taken enormous strides with each new book he has created. Reunion is laugh-out-loud funny with wry self-deprecating humor, and Girard’s cartooning is effortless in its fluidity.

Joe Ollman’s MID-LIFE: Mid-Life is the story of a 40-year-old man, John, who becomes a father again with his much-younger second wife which results in a slow, painful attack by flowered baby bags and front facing baby carriers on his former virility and self identity. John always believed that age is a state of mind, however, his adult daughters, baby son, energetic wife, stressful job, house full of cats, and flabby body complete with bloated stomach and sagging bosom all lead John reluctantly to admit that he is having a midlife crisis. The crisis drives John to yell at his wife, pick fights with his daughters and miss deadlines at work that put his job on the line. John takes solace from the stress of everyday life with a seemingly harmless infatuation with the pretty children’s performer Sherry Smalls who sings adoringly to him directly from his son’s DVD.

Zach Worton’s THE KLONDIKE: The Klondike gold rush shook the Yukon on the eve of the twentieth century and stands today as the defining era in the taming of North America and especially Canada’s Great North. The history of how a handful of colorful characters sparked the largest mobilization of gold seekers in history is brought vividly to life in this debut graphic novel by cartoonist Zach Worton. His stunning depictions of the Canadian wilderness are as much a part of the action as the key players: the prospector George Carmack; racist prospector Robert Henderson; “Skookum Jim Mason,” a Native American posthumously credited with discovering gold; “Soapy Smith,” a noted con artist; and Belinda Mulrooney, perhaps the first female involved in the gold rush to become rich; and the Royal Canadian Mounted Police. Worton draws the reader into an absorbing historical tale of political intrigue and personal adventure, played out amid the free-for-all atmosphere of the Wild West.

Drawn in an inviting, engagingly detailed style, The Klondike also features notes and introductory texts accompanying each chapter, and a thorough, illustrated index of all the key players in the gold rush, as well as a glossary featuring notes about “How to Pan for Gold” and tips on how to spot the differences between “fool’s gold” and the real thing.

– Chris @ The Beguiling

Review: Casanova Volume 1

Title: Casanova Volume 1: Luxuria
Writer: Matt Fraction
Artist: Gabriel Bá
Published: 2011
Publisher: Marvel

Review by John Anderson

What is it about?

Super-cool super-thief Casanova Quinn fights and steals his way across multiple universes in “globetrotting espionage sex adventures of violent intrigue.”

Why is it good?

What, the proceeding paragraph wasn’t enough for you? Alright: Casanova works for E.M.P.I.R.E., a task force maintaining order across the globe, headed by his father, Cornelius. Like any rebellious child, Casanova is having fun messing up his father’s plans – but when the criminal mastermind Newman Xeno kidnaps the Casanova from another timeline to replace the Casanova that died in this timeline, then recruits this Casanova as a double agent, things start to get weird.

How weird? For example, Casanova defeats the three-faced monster monk Fabula Berzerko and steals his body. E.M.P.I.R.E. installs the brain of sexbot Ruby Seychelle into the body, and now Ruby Berzerko, sporting a wig and lipstick, works for E.M.P.I.R.E. as a strategist.

Other missions include liberating sexbots in a town powered by orgone, kidnapping God, and stopping a Japanese nuclear-powered robot. The plots are complicated, with the competing organizations having their own agendas and Casanova trying to subvert them all. For every mission E.M.P.I.R.E. gives Casanova, Newman Xeno gives him a counter-mission. Plus, Casanova’s amoral sister Zephyr also works for Xeno, and the two often go on missions together, but with different aims.

In case it wasn’t obvious, the name of Casanova’s father gives the game away: Casanova owes a huge debt to Jerry Cornelius, the dimension-hopping agent of chaos created by Michael Moorcock in the late sixties for novels such as The Final Programme and The Condition of Muzak. If you enjoy the Jerry Cornelius books you will love Casanova: it has the same rapidly moving narrative, and a sense that the characters, and the narrative itself, are in flux. Casanova’s antagonistic relationship with his father and sister, and his need to protect his mother from his father, can also be seen as nods to Jerry Cornelius’s messed up family.

This new edition of Casanova: Luxuria has been completely recoloured and relettered. The first edition was printed in only two colours – black and green – to make it look like “a comic from another time,” as Bá says in the afterword. This new version uses a limited palette of just 45 colours in order to preserve that feeling. The recolouring is very well done. Green is still the prominent colour, with yellow and red used to good effect. On the other hand, the new lettering is smaller and some speech bubbles have been moved around. I’m not sure why it needed to be relettered at all. But it doesn’t detract from the story.

The action is fast-paced, the characters are sexy, the dialogue is witty, the stakes are high: Casanova is for YOU.

You can find Casanova in store at The Beguiling, or you can buy it online at beguiling.com.

Review: Ball Peen Hammer and House

Comics of Dread: 

House by Josh Simmons
Published: 2007
Publisher: Fantagraphics

and

Ball Peen Hammer by George O’Connor and Adam Rapp
Published: 2009
Publisher: First Second

Review by Jason Azzopardi

We all have a genre that we know isn’t good for us. One that our friends keep telling us to leave, but one we continually make excuses for. One that takes our trust and our love, and then stays out all night without even so much as a courtesy call. Romance. Science fiction. Superheroes. All occasionally wonderful, but mostly fucking appalling. For me, that genre is horror. It is woven into my DNA, and it forces me to sit through reeking dung heaps of film, television, books and comics just to find one diamond in the rough(age) that still manages to elicit a sense of dread from my jaded bones.

Defined as “having a great fear or apprehension of something in the future”, I would argue that works of true dread, at least in terms of popular entertainment, are able to strike that dissonant chord despite their audience’s anticipation of the inevitable outcome. And even though modern audiences are so familiar with genre convention that they could probably draw a roadmap to that ending, blindfolded, every so often a work pops out of nowhere that connects on a personal or an archetypal level. Two recent graphic novels achieve the rare feat of doing both for me.

These are haunted house stories.

Ball Peen Hammer, by novelist/playwright/filmmaker/Renaissance man Adam Rapp and artist George O’Connor is, at once, a complex character study, a dystopian/end-of-the-world horror show, a wrenching loss of innocence fable and a tragic love story. It all takes place within two locations, and it is absolutely riveting. An ominous sense of doom builds to excruciating levels as four characters struggle with choices that will either allow them to survive or perish holding on to their humanity. It is only one or the other. O’Connor’s jagged art is filled with nervous energy, perfectly complementing the foreboding atmosphere. Rapp never explores or explains the world outside the claustrophobic safe houses that the characters inhabit – we know only that things are very, very bad and they are only getting worse – but it is in this ambiguity that much of the book’s dread stems. We are attached to these people because we get to know them as people. We don’t want bad things to happen to them, and yet we know deep down that it can’t possibly end well.

And while House, by cartoonist Josh Simmons, is an even simpler story, it somehow manages to be even more oppressive. Three young people explore an abandoned mansion. Things go badly. The entire comic is done in pantomime; not a word of dialogue; not a single sound effect. And yet the deafening silences are claustrophobic and the encroaching shadows, suffocating. Reading Simmons’ story is a palpable assault on the senses because of its hushed thick hush. We smell the rot, taste the mildew, feel the flesh scraping on stone and hear the bones cracking. We suffer through every ounce of pain and every second of anguish until, like the characters, we welcome madness and death.

Ball Peen Hammer and House are works that refuse to be tied up into digestible little packages. They challenge and they haunt. They are messy and uncomfortable. And like the best works of dread, it is not so much their endings that matter, but the journey getting there. That, and the vain hope that maybe things won’t end like we know they will.

You can find Ball Peen Hammer and House in store at The Beguiling, or you can buy them online at beguiling.com.

UPDATE: Artists Help Japan: Toronto Fundraiser: Artists & DJs

Artists Help Japan: Toronto
Toronto’s Illustration Community Fundraiser for Quake and Tsunami Relief
At REVIVAL, 783 College Street, Toronto
…Sunday April 17th, 12 Noon to 12 Midnight
Free To Attend – All Ages
FEATURING LIVE ART BY:
Kei Acedera [Alice In Wonderland] – Kalman Andrasofszky [X-23] – Jason Bradshaw [Boredom Pays] – Bobby Chiu [Alice In Wonderland] – Svetlana Chmakova [Nightschool, Dramacon] – Julie Faulkner [Promises Press] – Ray Fawkes [Possessions] – Agnes Garbowska [Girl Comics, Marvel Comics] – Scott Hepburn [Star Wars] – Stuart Immonen [Fear Itself] – Dale Keown [Pitt] – Eric Kim [Oni Press] – Ken Lashley [Black Panther] – Alvin Lee [Street Fighter, Marvel Vs. Capcom] – Jeff Lemire [Sweet Tooth] – Francis Manapul [The Flash] – Kagan Mcleod [Infinite Kung-Fu] – Alex Milne [Transformers] – Joe Ng [Street Fighter] – Ramon Perez [Captain America] – Marcio Takara [The Incredibles] – Marcus To [Red Robin] – Eric Vedder [Darkstalkers] – Chip Zdarsky [Prison Funnies] – Jim Zub [Skullkickers] + More To Be Announced!
DJ SETS + MUSIC PROVIDED BY:
RIVIERA [PERFECTO,MYTH, KINETIKA NYC], LAZY RAY [NIGHTTRACKIN’], GERRENCE [NIGHTTRAKKIN’], ALVARO G [KINGS OF LATE NIGHT], ROLAND GONZALES [STUDIO+], CARLOVEGA [STUDIO+], JASON ULRICH [LAB.OUR UNION],SHINGO [HOT SAUCE], UNCLE MATTY & DUTTY MAUS [THE BEACS]

TORONTO—Toronto’s Illustration and Artistic Community comes together on April 17th in a 12 hour art-event at Revival. The unique event will raise money to aid relief efforts in Japan following the devastating recent earthquake and tsunami there. Spearheaded by a consortium of Toronto illustration studios, the Artists Help Japan: Toronto event is the local iteration of a charity movement begun by Pixar Art Director Dice Tsutsumi. The Toronto edition will feature live art shows, a silent auction, and dozens of artists and illustrators selling commissioned drawings, with all proceeds benefiting the Canadian Red Cross.

“As artists we are tremendously inspired by Japan and Japanese culture,” says Bobby Chiu, the illustrator, teacher and founder of Toronto’s Imaginism studios behind the Artists Help Japan: Toronto event. “We were all personally affected by the quake, tsunami, and resulting damage. It is important to give back for all that Japan has given us, and we can think of no better way to do so than with our art.”

Artists Help Japan: Toronto will feature more than 24 artists and illustrators from the Greater Toronto Area creating original drawings for 12 hours! This is an unprecedented opportunity for the general public to commission an original drawing from a professional artist and watch its creation in process; the artist’s fee will be donated entirely to the Canadian Red Cross.

In addition:
– Dozens more cartoonists will donate original art, books, and other rare items to be featured in a silent-auction on-site at Revival Bar.
– Live art demonstrations from Toronto Illustrators on stage, with the final pieces to be auctioned off live at the event
– $1 from the sale of every drink at Revival Bar will be donated to the Canadian Red Cross.

Admission to the ARTISTS HELP JAPAN: TORONTO event is free, and all ages are welcome. The event will run from 12 Noon to 12 Midnight.

ABOUT:
Artists Help Japan is a charity movement initiated by Dice Tsutsumi, an art director at Pixar Animation Studios, who was also behind 2008 Totoro Forest Project to help preserve Sayama Forest in Japan and Sketchtravel Project, to gather the force of communities of artists and creative minds around the world. We believe artists have special roles to contribute to the society. http://artistshelpjapan.blogspot.com/

Artists Help Japan: Toronto is spearheaded by Imaginism Studios President and illustrator Bobby Chiu, who was contacted by Dice Tsutsumi to run the Toronto event. Working with Illustrator Alvin Lee, Udon Entertainment CEO Erik Ko, writer/artist Jim Zubkavich, and Christopher Butcher of Toronto comic book store The Beguiling and the Toronto Comic Arts Festival, the team hopes to bring together Toronto’s diverse and exciting artistic community to engage the public in an unprecedented fundraising endeavour.

All proceeds from Artists Help Japan: Toronto will be donated to the Canadian Red Cross, specifically earmarked to aid in Japanese earthquake and tsunami relief. http://www.redcross.ca/

SPONSORS:
Revival Bar has been entertaining guests, visitors and fans as a premium event space since 2002. Revival has generously donated the use of their main space for the Artists Help Japan: Toronto event, and will be donating $1 from the cost of every drink to the fundraising efforts.http://www.revivalbar.com/

– Chris @ The Beguiling

Review: The Extraordinary Adventures of Adele Blanc-Sec Volume 1

Title: The Extraordinary Adventures of Adèle Blanc-Sec Part 1: Pterror Over Paris and Part 2: The Eiffel Tower Demon
Writer and artist: Jacques Tardi
Published: 2010
Publisher: Fantagraphics

Review by John Anderson


What is it about?
In turn-of-the-century Paris, Adèle Blanc-Sec finds herself caught up in bizarre adventures featuring a murderous pterodactyl and a Babylonian death cult.

Why is it good?
Tardi is one of France’s most famous creators, and Adele Blanc-Sec, the cynical author turned adventurer, is his most famous creation. I first read her adventures when they were serialized in Cheval Noir, then again when the first story (called Adèle and the Beast) was published by NBM. I am very happy to see that Fantagraphics has decided to republish the first two stories in a beautiful hardcover book, with another book to follow next year.

When a pterodactyl egg in Paris’s Museum of Natural History inexplicably hatches, Paris is subjected to a reign of pterror! Adèle, who is in the city on mysterious business of her own, quickly becomes entangled in a web of shady characters and double-crossings, all centring on the one or more pterodactyls that are terrorizing Paris. In the second story, Adèle investigates the theft of a Babylonian idol and mysterious disappearances on the Pont-Neuf, leading to her confronting a weird cult and uncovering a conspiracy.

The adventures are by turns funny, weird, and surprising. They are reminiscent of Tintin, if Tintin was a cynical Frenchwoman instead of an idealistic boy. What I like about Adèle is her practicality. Initially she is trying to accomplish her own goal, but she gets drawn into the adventure when she realizes that people have been using her – so she decides to get even.

The art is also reminiscent of Hergé. It perfectly captures the idea of turn-of-the-century Paris (to me, anyway), with its detailed architecture and muted colours. A prehistoric monster flying over this skyline is not at all out of place.

Originally it was the idea of monsters in turn-of-the-century Paris that attracted me to these stories, but reading them again, I find the story to be focused rather on the web of intrigue and double-crossings. Tardi seems to love introducing one mysterious character after another, characters who turn on each other, characters in silly disguises, characters who die just when you think they’re going to be important. There is a humorous scene towards the end of the book that suggests that all these minor characters are involved in their own adventures and conspiracies, and we only encounter them when their story intersects with the main plot. The plot itself is very complicated, and in fact at one point a character says, “Not even fodder for a penny dreadful… Too complicated! No one would understand a word.” However, by the end of this volume most loose ends are neatly tied up. The plot gets even more complicated in later stories, so it will help to read these stories in order from the beginning.

This new publication uses a new translation, which is better than the old translation some ways and worse in others. There are times when I find this new translation not as idiomatic and a bit more stilted than the old version. There is one scene in particular where some of the humour is lost. But the old version sometimes left speech bubbles empty, a mistake this new translation doesn’t make.

Luc Besson, director of The Fifth Element, adapted Adèle’s adventures into a movie, which was released in the spring of 2010. Here’s hoping it will see a North American release soon. And here’s hoping for many more volumes of Adèle’s adventures from Fantagraphics.

You can find The Extraordinary Adventures of Adèle Blanc-Sec in store at The Beguiling, or you can buy it online at beguiling.com.

Review: Mary Perkins, On Stage

Title: Mary Perkins, On Stage
Writer and artist: Leonard Starr
Published: 2006
Publisher: Classic Comics Press

Review by Jason Azzopardi

Over the years, my good “pals” at The Beguiling have bestowed upon me the distinct and, in my humble opinion, the rather passive-aggressive nickname, “The Hater”. This reputation, at least as far as I can tell, seems to stem from my choosing not to feel threatened by things that are different, by wholly embracing variety in my lifestyle, and by holding mediocre comics in contempt. But, I graciously accept this misnomer because I have a kind and forgiving nature. What the Beguilingers can’t seem to comprehend, however, is that for one to have such a capacity for “hating”, as it were, one must also have an equal capacity for loving.

As a comic book reader, you either love the daily “story” strip, admiring how its rhythms constantly reframes the story while advancing the narrative, or you find it dated and impenetrable. I am a lover of this particular form, and perhaps most of all, I love my Mary Perkins. She is the Bailey Quarters of comic books, and for those who know who Bailey Quarters is, you surely have some understanding of the depth of my feelings.

On Stage began its daily newspaper life in 1957, chronicling the trials and tribulations of a plucky young mid-western actress as she attempts to break into the New York stage scene and, eventually, motion pictures and television. Originally intended by writer/artist Leonard Starr as a soap opera for the newspaper’s female readership, the strip begins earnestly and competently enough with auditions and rejections aplenty for Mary Perkins, along with the accompanying backstage melodrama and relationship hardship. But all this conflict must have sparked true artistic inspiration in Mr. Starr, because On Stage almost immediately evolves from a well-crafted singular genre piece into something much richer.

As Mary’s career rises, and her relationship with her photojournalist boyfriend (and eventual husband), Pete Fletcher, deepens, so, too, does the jeopardy in the strip. Gangsters, wolves on the prowl and flimflam artists begin to appear alongside the unethical producers, agents and co-stars as antagonists. They are quickly followed by mysterious hermits, disfigured phantoms and international spies. Just go with it. It’s all a beautiful blast, simultaneously embracing and poking fun at romance and adventure genre hallmarks, but always with a wink and a smile from Starr’s lush line work and composition, pitch-perfect sense of story structure and pacing, and self-deprecating sense of humour.

Where Leonard Starr truly shines, however, is as a writer. At times, his insights into media and celebrity obsession are frighteningly prophetic, especially when taking into consideration that most of these insights occurred right around the beginnings of electronic and mass media, without the benefit of a half-century of hindsight to view the cultural impact.

But the true heart of On Stage lies in watching Mary develop as an individual. She does not structure her life around trapping a man for marriage, as most fictional female soap opera characters of the time do. With her intelligence and wit she is reliant upon and beholden to no one. It is only after she develops self-awareness and a sense of professional and personal confidence that Starr allows her to find someone to share her life with.

Mary and Pete may actually be the first “adult” couple to appear in comics. Their relationship is exciting, honest and flawed, and like the best literature, shockingly familiar at times. There, of course, is bliss and humour in their attempts to balance co-dependence with individuality, but also the daily irritations and pettiness that occasionally surface in any relationship. It is so lovely to watch them evolve from rich character archetypes into real people with distinct personalities and genuine emotional problems.

Mary Perkins, On Stage is entrancing. The indomitable Classic Comics Press is now roughly halfway through its complete run of the strip. If you are at all interested an extinct era of comics history, value diversity and intelligence in your reading material, or, unlike my pals at The Beguiling, have an open mind and, more importantly, an attention span, it is well worth taking a chance on the first volume of this charming series. You may just discover a forgotten masterpiece.

You can find Mary Perkins, On Stage in store at The Beguiling, or you can buy it online at beguiling.com.

Zach Worton’s THE KLONDIKE: It’s our new store window!

We’re all excited about the impending release of Beguiling’er Zach Worton’s first graphic novel, The Klondike (available very soon from Drawn & Quarterly!). He graciously agreed to put together this beautiful new window display for us featuring a scene from the book, painted on a huge canvas!

Congratulations Zach from all of us here at the store!

And as a reminder, you can come congratulate Zach in person at our book launch featuring Zach, Pascal Girard, and Joe Ollman, coming up on April 14th! Click here for details.

– Chris @ The Beguiling

Lorenzo Mattotti at TCAF! Review of CHIMERA

Lorenzo Mattotti is coming to TCAF! He will not be back in Toronto any time soon, so this is a rare opportunity to meet this famous and enormously talented European creator. Mattotti will be participating in interviews, panels, discussions and signings at TCAF and this is your chance to really get to know this work.

To celebrate Mattotti’s appearance at TCAF, we are running reviews of his English language books all week. Next up, Chimera!

Title: Chimera
Artist and writer: Lorenzo Mattotti
Published: 2008
Publisher: Fantagraphics

Review by John Anderson

A chimera is a flight of fancy, an incongruous union of ideas. This definition suits Mattotti’s Chimera, which is a wordless dream told in expressionistic black and white. It begins with someone falling asleep under a tree, and follows the dream as it moves from one character to another, encompassing themes of sex, childhood, violence, and spooky rabbits. It begins as predominantly thin black lines on white, and gradually gets darker until it culminates in a walk through a creepy forest in a chaos of thick black lines. This book beautifully captures the phantasmagoric flow of images that occurs in dreams.

Mattotti’s art is incredible. There are panels that are so intricate that I wonder how he had the time to draw so many of them. At 32 mostly wordless pages it’s a very short book, but the imagery, like the panels of a child throwing a toy at a giant, or the panels showing a huge black bird carrying off a rabbit in a rainstorm, will stay with you long after you finish reading. If you like the intense, emotional, sometimes dreamlike artwork Mattotti did for Stigmata, you will love Chimera.

You can find Chimera in store at The Beguiling, or you can buy it online at beguiling.com.